Release: May 2023
Platforms: iOS
Team Size: 2
Project Length: 4 months
Engine and Tools: Unity, Visual Studio, XCode
Programming Language: C#
Down to Clown is a mobile 2D idle management game where players can earn currency by tapping the screen or unlocking clowns that can earn currency passively by working at booths. The core progression comes from the scaling of currency growth with the upgrade cost of different booths. Players can collect new and rare clowns, unlock the lore behind each clown, and maximize their currency output to have the best circus possible.
I was the sole programmer on this project and developed all of the scripts in C#.
I created the game's build and brought it to the iOS App Store using XCode
I developed a currency and upgrade system that scales as players progress.
I developed characters with simple state behavior that respond to user touch inputs and wander along set paths at random.
I designed all UI layouts and programmed their functionality.
I integrated Unity's ad API to set up rewarded ads that reset daily.
I implemented persistent save data that allows seamless gameplay across play sessions.
I implemented the idle function of the game that lets players accumulate currency while offline.
I developed the game's tutorial system.
I developed the game's "gacha" system that lets players exchange currency for new characters, with certain characters having higher rarities and chances of appearing.