I'm an Arts and Entertainment Technology graduate from UT Austin and am currently available for hire for entry-level positions in game programming, game design, and system design.
I co-founded the indie game studio DoubledEgg Games along with my game development partner, Dane Hildreth. Our studio specializes in making whimsical and funny pick-up-and-play games with a current focus on the mobile games market. We have so far launched three titles and are actively developing more, with further details on our website.
I have a special passion for making 2D ragdoll games in Unity with an absurd or odd twist in theme, which may or may not be most of my personal projects. However, I never turn down an opportunity to explore development in different genres or game engines.
Summary: 2D stealth-action platformer that blends fast-paced parkour abilities with hiding and distraction mechanics. Developed in Unity by a team of 6.
My Roles: Programmer, UI/UX Designer, Environment Artist, Effects Artist
Highlights: Released on Steam
Summary: Mobile idle game with collectible characters and a currency management/upgrade progression system. Developed in Unity by a team of 2.
My Roles: Programmer, UI/UX Developer, Mobile Developer
Highlights: Launched to the iOS App Store
Summary: Tamagotchi-inspired virtual pet game with a pet that features health stats, aging, emotions, environment interaction, and audio response to a user's voice input.
My Roles: Solo Developer
Highlights: Used a simple state machine to control complex character behavior with JavaScript
Summary: 2D Simulation of an alien planet that lets the user control the planet's solar and lunar cycles and observe the effects on the weather and the 4 resident species of the planet
My Roles: Solo Developer
Highlights: Developed AI behavior that reacts differently to environmental changes and social interactions based on which of 4 species it belongs to
Summary: Endless runner with 9 lanes of movement where players must dodge obstacles at increasingly fast speeds and collect gems along the way .
My Roles: Programmer, UI/UX Designer, 3D Artist, Mobile Developer
Highlights: Launched to the iOS App Store
Summary: Originally developed for the 2024 Global Game Jam in Austin, Go To Hole is a 2D physics-based co-op game where players take turns slingshotting golf-head men through an obstacle course to reach the end hole in the least amount of turns.
My Roles: Programmer, UI/UX Designer, Level Designer
Highlights: Featured in Unity's 2024 Global Game Jam live stream. The game was awarded 2nd place overall out of 29 entries.
Summary: Developed for the 2024 Chillenium Jam, John Chimp 2: Bull Market is a 2D endless climber/shooter where players climb as high as they can by propelling themselves with web-like grapple hooks while using a variety of guns to shoot oncoming bug enemies.
My Roles: 2D Artist, Tech Artist
Highlights: Using Unity physics joints to simulate springy, retractable grappling hooks that realistically propel and manipulate the player.
Summary: Developed for the 4-week-long 2022 Greenlight Jam, The Necromancy Trials is a 2D puzzle-platformer game where players must re-animate their dead selves from previous level attempts to solve physics-based puzzles.
My Roles: Solo Developer
Highlights: Working as a solo developer to create a game with all original assets and code in 4 sprints. The game was awarded 3rd place overall out of 42 entries.