Summary: 2D stealth-action platformer that blends fast-paced parkour abilities with hiding and distraction mechanics. Developed in Unity by a team of 6.
My Roles: Programmer, UI/UX Designer, Environment Artist, Effects Artist
Highlights: Released on Steam
Summary: Mobile idle game with collectible characters and a currency management/upgrade progression system. Developed in Unity by a team of 2.
My Roles: Programmer, UI/UX Developer, Mobile Developer
Highlights: Launched to the iOS App Store
Summary: Tamagotchi-inspired virtual pet game with a pet that features health stats, aging, emotions, environment interaction, and audio response to a user's voice input.
My Roles: Solo Developer
Highlights: Used a simple state machine to control complex character behavior with JavaScript
Summary: 2D Simulation of an alien planet that lets the user control the planet's solar and lunar cycles and observe the effects on the weather and the 4 resident species of the planet
My Roles: Solo Developer
Highlights: Developed AI behavior that reacts differently to environmental changes and social interactions based on which of 4 species it belongs to
Summary: Endless runner with 9 lanes of movement where players must dodge obstacles at increasingly fast speeds and collect gems along the way .
My Roles: Programmer, UI/UX Designer, 3D Artist, Mobile Developer
Highlights: Launched to the iOS App Store