Release: Launched, but continued development
Platforms: Web, iOS App Store
Team Size: 2
Project Length: Ongoing
Engine and Tools: Unity, Visual Studio
Programming Language: C#
Go to Hole is a 2D turn-based co-op ragdoll game where players can customize a character and compete against each other, with up to 4 players, with the winner being decided by the first person to reach the end hole of the course. Players launch their golf-headed character by aiming and adjusting the force of launch before releasing and watching their character fly and flail with silly ragdoll physics. Each round is unique with an obstacle course made of randomly generated level chunks, adding to the replay-ability.
Go to Hole was initially developed in 48hrs for the 2024 Global Game Jam with the theme "Make Me Laugh". After its positive reception, our team has continued developing the game launched the game to the iOS App Store early 2025. We have plans to continue development of the game, expanding its content and multiplayer features.
I was the sole programmer and developed all of the scripts for this project in C#.
I developed a turn-based system that allows for a randomized turn order at the start of the level and can adjust to any player count from 1 to 4.
I designed all UI layouts and programmed their functionality.
I developed the system for having characters that sync with player-chosen colors that persist across scenes.
I developed the system for creating randomly generated levels using pre-built level chunks.
I rigged the characters using Unity's 2D physics joints to create the ragdoll effect.
I lent my voice to make silly sound effects, music, and voice lines heard throughout the game.